Tags: American Idol, Coke, crowdsourcing, interactive marketing
Now you can, even if your voice is reminiscent of a dying cat.
We all know that Coca-Cola is a proud sponsor of American Idol. Since season 1, Paula, Randy and Simon have guzzled their beverages from those delightful red cups. Let’s be honest, though- they’re getting a little old. This past week, Ryan Seacrest announced that American Idol viewers can log on to My Coke Rewards to design their own version of the Red Coke Cup.
In addition to designing your own Coke cup, you can vote on others’ designs. One of the cups featured on the website will eventually be the Judges’ next cup.
Coke’s use of crowdsourcing is extremely fitting. The entire premise of American Idol is that the decision of the next big pop star lies in the hands of the viewers. Each week, millions of people text or call in their votes for their favorite singers…so why not let the fans decide what the judges should drink out of? It really is a phenomenal idea, since Coke already knows that AI fans enjoy interactivity and will get involved.
I wrote a post about crowdsourcing last month, and at the time I wasn’t sure how I felt about the practice. I have to say that, depending on the situation, crowdsourcing can be a great way for consumers to 1) interact with a brand, 2) “make their mark,” and 3) feel as though their opinion/voice/creativity matters. It truly is a win-win situation.
UPDATE: As of March 5, 2009 the Nielsen IAG Product Placement Activity Report shows that Coca Cola has the largest amount of product placement occurances on television (58) between Feb. 2 – March 1, 2009. The top show with instances of product placement? You guessed it.
Tags: collaboration, crowdsourcing, web 2.0
Need a website designed? Want a new logo? Not sure who you want to work with?
Put the job out for bid on 99designs.com!
99designs utilizes the latest R&D method available: crowdsourcing. According to Wikipedia, “crowdsourcing is a neologism for the act of taking a task traditionally performed by an employee or contractor, and outsourcing it to an undefined, generally large group of people or community in the form of an open call.” In laymen’s terms: it’s allowing the public to help a company in research, development and product design.
Companies like 99designs take full advantage of the concept that the world is flat by allowing people all over the world to connect and collaborate. Coordinating with people all over the globe means that the most creative ideas can finally come together in one place: the Internet.
But how do the creatives feel about the ability to collaborate like this?
99designs, founded by some SitePoint guys, uses inane web 2.0 vernacular (“crowdsourcing”), deceivingly open-armed design (“oh look, it’s a paper airplane icon! tee-hee!”), and the thin veil of “contests” to come across as a legit alternative to traditional business practices.
According to this post by Kevin Potts on graphicPush, 99designs is the anti-christ who steals the blood, sweat and tears from real graphic designers for a measly $200. His argument is valid: sites like 99designs cheapens the art of graphic design for everyone. The designs submitted are based on a creative brief created by the client, but the designer never has the chance to meet the client, learn about the business, and get a feel for the company’s brand.
As we’re learning in the IMC Program, cohesiveness in a brand is imperitive. So maybe these sites ARE the anti-christ? Or maybe they’re a great alternative for a start-up company without much expendible cash? The jury is still out.
What are your thoughts on crowdsourcing design work? Is it the next big thing, or is it destined to strip the world of talent as Potts argues?